![]() ![]() Once this is done you will need to make your class impement IPlugin. You may be asked to add other DLLs in the folder, to do this just repeat the above method except select them. You should then have access to the mod engine and the game code. NET framework, then in the soloution explorer, right click dependencies/refrences and press add refrence, it should open a menu, press browse and browse to your game install directory, go into WeNeedToGoDeeper data, then managed and select Assembly-CSharp, ModEngine and IllusionPlugin. Simply open visual studio and use the class library with. Making a pluginĪ plugin/mod is a way to modify the way the game works Making the projectīefore you start, use the installer to make sure your game code has the engine installed. Article taken from engine core for We need to go deeper, it is installed by my other repo, WeNeedToModDeeper-Installer, which pulls the DLL to merge with the game code from the sources here.Īs we now use IPA, this engine is used as a framework or utility for IPA plugins Please note this documentation is missing a number of other functions that are currently in the mod engine. You can find it on Humble Store and Steam. I want to like it and it has some great ideas, it just feels too rough and confusing as it stands right now. ![]() ![]() I shall continue to follow it as they push through development. It's an older Unity game engine bug, until they upgrade you can set this as a launch option to work around it: So entering in your name, would end up like "lliiaamm". I love the visual style to it, I just want everything to be a little more clear.Ĭross-platform multiplayer seems to be working well though, I've had no problems with tons of random people joining my games and joining games hosted by others, so that's a point in its favour.įor some Linux users, you might also find your keyboard input is doubled up. There's also a random time traveller that appears now and then, because why the heck not. I was also making my way across the sub to repair a hole in the wall, when a tentacle came spinning out of it and started lashing out at me…just what did we get ourselves into? As an example of how weird, a freaking Lion (yes, a Lion) appeared out of nowhere and when I asked a member of my crew where the hell a Lion came from-"it's a long story, don't ask"-oh, okay then? Did they smuggle it on board? I don't think I will ever know that one. It's just so weird and confusing and yet stupidly charming at the same time. They began multiplying like crazy and it was a bit of a mad dash, to try and repair all the holes as we were taking on a lot of water, while also fighting off these nightmarish things. Some weird deep-sea creature attached itself to our hull and lots of things began infesting the ship through holes. There has been a lot of amusing moments, like the one picture above. In my last game, we seemed to have a bit of an infestation…Īpart from the overall roughness of the interface and no kind of tutorial, I do see a diamond in the rough here. It's little nuisances like that, which make it annoying. ![]() So as soon as someone pops a message in the chat, if you don't see it before it vanishes they have to tell you again. Considering the game is all about communication, it doesn't seem that you can even see the history of what everyone's saying. For We Need To Go Deeper, it just ends up as a frustrating mess. You either play online or across LAN with people or bots and figure it all out for yourself there.įor some games, that can work. For one, it tells you practically nothing. It could end up becoming a lot of fun, but to get there it's going to need quite a lot of work. Accept Cookies & Show Direct LinkĪfter trying it out for a while now, I can honestly say I get the idea behind it. YouTube videos require cookies, you must accept their cookies to view. ![]()
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