![]() ![]() Many have perished in the mere, drawn by tales of ruined castles half-sunk in the mire. Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. For more information, see “Welcome to Leilon.”. It serves as the starting location for the adventure. This small town along the High Road is in the midst of rebuilding itself after being abandoned for years. During Sleeping Dragons Wake, Claugiyliamatar was possessed by the wraith of the ancient dracolich Chardansearavitriol, also known as Ebondeath, which now loyally serves the worshipers of Myrkul (see “Mere of Dead Men”). The abandoned lair of the green dragon Claugiyliamatar, nicknamed the Old Gnawbone, is found in these woods. This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. Recently, efforts have been made to keep the road safe, with light patrols of guards on horseback moving between Neverwinter and Leilon. For years, the stretch of road south of Neverwinter fell into disuse because of frequent monster attacks. This highway hugs the coast, connecting Neverwinter to the coastal cities of Luskan to the north and Waterdeep to the south. These rocky, windswept hills are dotted with old mines that have become infested with monsters. The Triboar Trail runs right through this abandoned town, which was sacked by barbarians years ago and now lies in ruins. See appendix D and the adventures Lost Mine of Phandelver in the D&D Starter Set and Dragon of Icespire Peak in the D&D Essential Kit for more information. Some locations marked on the map are not detailed in this adventure but are indicated for reference only. This information is not secret and can be shared with players if they request details about a location. Geographical locations marked on both the DM’s map and the players’ map are described below in alphabetical order. It can be shared freely with the players as their characters explore the region. ![]() A player-friendly version of the map is also included with this adventure (see appendix C). This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure or the adventures that follow. The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. The following abbreviations appear in this book: Symbol If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies retreat or reinforcements arrive as needed. You are empowered to modify the number of enemies in an encounter and their hit point totals as you see fit. This adventure contains advice for adjusting encounters based on the number of characters in the party. For example, a spellcaster makes a good sidekick for a fighter or rogue.
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